Wasteland To Get Kickstarter-funded Sequel After Almost 25 Years-actv

Arts-and-Entertainment Double Fine amply demonstrated what Kickstarter is capable of. Its proposed old-school graphic adventure set a record for the service by raising more than $3.3 million in just over a month despite its goal being to generate only $400,000. That was an unusual set of circumstances though, as Tim Schafer has built up a tremendous amount of good will with gamers to the point where they’re willing to hand over their money to get a game that doesn’t have so much as a name yet. But for all of the talk over the last month about how Kickstarter could change the industry and fund all sorts of projects fans have been wanting to see for years, we’ve yet to see a significant amount of money generated by anyone other than Schafer. While it’s impossible to say right now whether this is another exception that can be added to the list alongside Double Fine or a demonstration of what can happen when turning to the Kickstarter .munity, we now have another project asking for a good deal of money that is likely to get it. Interplay founder Brian Fargo expressed interest last month in turning to Kickstarter to finally get the funding needed to produce a sequel to 1988’s Wasteland. Fargo and his current .pany, inXile Entertainment, finally went ahead with their plans for a Kickstarter yesterday, seeking more than twice as much as Double Fine did: $900,000. The game’s cost has been estimated at $1 million, though Fargo is offering to pitch in the last $100,000 to reach that figure if it’s necessary. At the current rate, he can go about finding something else to spend that money on. With this positioned as "probably the last chance for a Wasteland sequel," backers have pledged in excess of $700,000 (accurate as of this writing; the figure shot up $60,000 as I was writing) after only about a day. Several people have donated in excess of $5,000 and $10,000, and almost half of the current 12,449 backers have pledged $30 or more. It’s a remarkable showing of support for a game some believed would not be able to generate much interest in 2012. It’s all the more impressive considering it’s made pretty clear the game won’t be .pleted until late 2013 following six months of pre-production and a 12-month development period WOW Gold . Wasteland is a game you don’t hear a lot about these days, not having the benefit of a re-release on Good Old Games or some equivalent to drive discussion. That is not a reflection on its quality or significance, though. While I have no doubt it would fail to impress younger gamers who have never played it Runescape Money before, its influence can’t be denied — as Fargo explains in the video above, Fallout was created when EA wouldn’t hand over the rights to Wasteland. And the Fallout series was heavily inspired by Wasteland, which featured branching paths, moral decisions, and other elements we praise games for even today. About the Author: 相关的主题文章:

« »

Comments closed.